![]() And in the future when people start making their new animations with this new rig, they won't work for those that are still using different rigs and outdated body parts.Įither way, as I said earlier: just because you don't see any visual distortion or error notification with the old version it doesn't mean that there isn't a conflict. That will cause the dreaded visual distortions with sims that have body parts that use some of those removed bones (tongues, long penises, etc). You can drag them left and right to set the perimeters. ![]() The new ww rig has added some new bones and removed others. Yes You can use the shoulder slider to precisely set how your Sims’ shoulder will look in the game. But if it has different bones and it is loading before ww, some body parts will look distorted during animations because they weren't made for that rig. If the other rig that you have is loading after ww or it is exactly the same rig, it won't cause noticeable issues other than wasting resources. This loading priority is determined by where the files are placed withing the mods folder and their names. All you have to do is click on your Sim's throat and push up and down to modify your Sim's height. ![]() It's like having two default replacement skins for example, the game will detect and load both but will only use the one that loads first. The Height Slider Mod allows you to make your Sims smaller (and taller) than the original height which is currently available in the game. Click to expand.Because it isn't the kind of error that causes crashes or last exceptions, it won't appear on logs.
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