![]() I didn't have the folder where it was supposed to be according to the guide so created a folder like it suggests & put the ini file in there. ![]() I have also activated SKSE memory & SKSE.ini. The link sends me to nexus but when I click download nothing happens so I gave up with that. esp needed updating another needed deleting, but there are a lot that need to be cleaned with TES5Edit. I wasn't using LOOT but I am now & I checked the guide to make sure the order is correct. ![]() Did you activate SKSE memory tweak, so that game will allocate more memory for initial processes? could get permission to make a port for SE These mods surely benefit anyone who mod the game, they were total godsends for me in the past. Are you sorting your load order with LOOT? I already contacted Hadoram who made the first mod (save game script cleaner) and he responded saying that he currently has no plans for a Skyrim SE port. If you removed scripted mods from ongoing game, then you will have to start a new game. That tool cleans obsolete entries and orphaned scripts from the game, but script data will remain in the save file, causing Papryus to constantly check it and creating errors. This includes work done with Save Script Cleaner. There is no such thing as a clean save, when mod is removed. Originally posted by Ilja:You can't remove mods from ongoing game.
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